Thursday, June 22, 2017

On the Work Bench [June]

So what has been going on this month?  Not as much hobby as I'd hoped, but I did get some games in for the first time in...over a year?  Too long. The new 40K is here!

Warhammer 40K Objectives WIP
The new set of Objectives Ready for Primer

I was able to play two Shadow Wars games and one game with the new Warhammer 40K rules.  These games used time I would have otherwise put into my projects so progress (and posts for that matter) is understandably thin this month on that front.

Shadow Wars was as much fun as I expected and I very much enjoyed using my new terrain.  The rules, ironically for a small skirmish game, seem more numerous and complicated than 40K now!  What a switch.  The Death Korps saw action first as they stumbled onto a small force of Necrons.  This being the first game of Shadow Wars and my first game of any sort in quite a while, I played poorly so I won't look at this game as a fair test of the Astra Militarum in Shadow Wars.

I was out positioned and out shot from the beginning and so this game never really developed. I bottled after losing four fighters down or out. I was interested to see that even after losing, I got one promethium and to standard 100 pts for improving the team. My existing list was a mix of shooting and hand-to-hand capabilities. After seeing the Orks beat up (see below) I'm having second thoughts on how the Death Korps should equip themselves.  I believe I need more ranged weapons and strategy, but we'll see.

Next up were the Orks which got tabled after a brutal head-to-head clash with a group of Harlequins. My Ork list was more shooty, but Harlequins move fast and you don't get much shooting time, or so was my experience!  When I did shoot (and I did shoot a lot where it was possible), it made no difference due to poor Orky ballistics, cover (and its effect on to-hit rolls) and the Harlequins naturally good saving throws.  Not a single wound was scored after many, many dice rolls.

They fared a little better in hand-to-hand.  They still never scored a wound on the Harlequins, but they at least stayed on combat for several turns.  I felt there were chances where the dice could have rolled different and change the course of the game. Doubling up on harlequins fighters wasn't enough.  Probably needed four fighters on one Harlequin to brig them down. They have SOOOO many dice to throw during combat...even when I felt I got good rolls, the Harlequin fighters would be two or three points better.  They had trouble wounding the Orks which help the team fight it out, but the Orks simply couldn't hit the tricksy Eldar players either. In the end, the team passed a couple bottle rolls and in the end went down to an Ork. This was a test game, not part of a campaign, so I wasn't concerned about losing fighters.

The new edition 40K game was also very fun.  My opponent and I threw together power level lists using a 50 power level max. As a sample game, we didn't use detachments and just picked what seemed to be a reasonable mix of fun units.  This part of the new rules was very cool as I got a list together in ten minutes from my existing Deathwatch collection and we got right to gaming.  We only got two (maybe it was three) game turns in before we had to call it on account of time, but it wasn't because of the 40K rules.  We simply didn't leave enough time for a game following our previous Shadow Wars game.  We of course went slow having not played the new rules before and being rusty in general - though in this case, not having played 7th in quite a while was probably a benefit as the new game is just very different.

I was pleased to see my Deathwatch dreadnought deal death and absorb far more punishment than would have been possible in earlier editions.  Looking back, I forgot to degrade his performance in later turns as he suffered more wounds. Teleporting in terminators is coo again.  Much more fun to place models in a position of choice and to relatively act normally. A unit of death watch terminators was very effective against Eldar foot sloggers...the game was tied when we closed.  I'm not sure I would have managed a win had it gone on to a normal conclusion.

So...what's on the work bench?  Well, I put some base color on the Orks, and hit up the Death Korps long coats with the air brush...

Base Coating the Orks

Painting the Death Korps of Krieg Great Coats

I should have some more progress to show on the Shadow War teams soon.  I am really looking forward to returning to the Death Korps, I even spent time last night reviewing the paint recipe again. Orks are a fun change too.  I'd like to get these two teams painted before getting too wrapped up with continuing 40K projects inspired by the new rules...oh and all the terrain! :) Much to do...

Cheers and Happy Gaming!

Thursday, June 8, 2017

Ork Boys WIP Part 2 - Testing the Paint


So my first ever Warhammer 40K army was Orks from the Second Edition.  I played them into the Third Edition, then gave them up for Dark Angels, and later Tyranids, Tau, and, well, everything else, really! :)

With the new Shadow Wars: Armageddon game, I have an opportunity to play with the green skins again without investing in a whole army, and I knew I must given that the models came with the game and were just sitting there waiting to be built!  It has been fun to go back to the drawing board and look at painting Orks in the context of everything we do now versus my own pale skills of the past and what was done in the mid-90's with miniature painting in general.

I wanted to make the Ork team something special in my collection, so I set about painting two test models that are going to be add-ons to the kill team where necessary and not part of the core nine the team begins with. This really grew from the fact that the boxed set allowed me to build 11 models, and not through any grander strategy on my part.

Here are close ups of the boys, one with Choppa and Stikk Bombs, and the other a simple shoota.

I need to spend more time managing white balance with my photography.  I think the blue background and grey plastic are a challenge for the auto settings on my iPhone photo app.  But anyway, there they are...simple enough, no frills on these base test models!

I wanted to get comfortable painting Ork flesh since pretty much all of my other armies for 40K have little or no flesh apart from the odd helmet-less head. I just don't paint skin all that often!  So after reviewing a few online tutorials and checking a digital copy of the Citadel Painting guide for Orks, I chose my test recipe and purchased what I needed. Then I finally got stuck in and laid some paint down...

I like the results on these models quite a bit.  I really got into the faces, and had fun with the Deathskulls war paint motif. This choice pays homage to my original 40K Ork army which was also drawn from the Deathskulls clan.  These looters are a perfect fit for scrounging about in the ruined hives of Armageddon.

Close Up Face
Wot are ye lookin' at, umie?!
Light is bouncing all around in this close up - I'm very certain there isn't blue paint on the teeth of the model, for instance.  I really enjoy the features of these sculpts and how they come alive under a little paint.  At the end of this session, I was satisfied with the results and feel ready to move forward.  I'll finish these two boys up, but I'm pretty confident painting the rest of the surfaces here since they are treated pretty much the same as I've done on various pieces in my collection.  

Until next time,
Cheers and Happy Gaming!

Thursday, June 1, 2017

Shadow War Ork Boyz WIP and more...

Progress continues on Shadow War: Armageddon terrain and kill teams.The new edition of 40K looks very cool and I know I have to make as much progress as possible before I am compelled to put this aside and launch myself into the new rule set. I'm certain to feel the tug of my existing armies and projects as models find new life in the changes to how everything is fielded.

This week I assembled my Ork Boyz from the Shadow War: Armageddon boxed set.  While I blinged them out with some kommando gear from Forge World that I casually picked up while completing my collection of soon to be OOP books.  I honestly can't get enough of the Forge World books!

Shadow War: Armageddon Kill Team WIP

I've not yet played a game, but I hope these Boyz do well in the rules.  I'm thinking I'll play a few mock games on my own to get a feel for the rules and shake some things out.  I can test out how these brutes do against my Space Marine and Astra Militarum kill teams for now.  I haven't played or modelled orks since Second edition when they were my first ever 40K army!

The boyz will get a primer coat asap, then it's off to the hobby store for some Ork colors I don't generally use - primarily greens for the skin. I think Harlequins may be next up on the kill team to-do list...then maybe Genestealer Cultists or Skitarii?

The Shadow War terrain tiles got some love too.  The plastic is mostly glued up and all the bling has been added.  I originally left off most of the extra bits until I was sure I had settled on the final arrangement of the major parts. After priming, they will get glued down to the plywood tiles and the final ground cover and whatever else laid down and primed as well.  Though looking at things, I may need to hold off and paint the under sides before gluing things down to their final places. I can see it will be hard to reach a lot of the cool fine details in this stuff.

Shadow War: Armageddon terrain WIP

This terrain looks sooo good next to the Sector Imperialis pieces.  With a fun battle mat underneath, this is really the dream terrain I've been envisioning for years.  I'm afraid the foam core set from years past will be permanently retired now.  I will keep the fond memories of building, painting and playing many games on it, though!  I'll have to retire them with a post here to commemorate all the hard work that went into producing them.  They were my very first major scratch-build terrain project. 

Shadow War: Armageddon terrain WIP

Below is another scenic tile I'm playing with using the remaining containers and Promethium Generator.  It adds some variety and cover...not sure if it stays or gets reconfigured yet.  I like how it looks along with the crane and container tile visible in the pictures above.

Warhammer 40K Terrain WIP

The full table is coming together and I look forward to settling on the final configurations for the tiles so it can all be primed and based for play.   As much as I'd like to have it all painted up, the reality is that these pieces will see many games before I get everything painted.  I have some ambitious thoughts about getting a bunch of relevant paint together and going full gangsta with the air brush for a couple sessions to lay down some colors to an easy table top standard.

If successful, this approach might make the table look better until I make time to get all the details down for each tile...something that may very well never happen in my life time given the many other projects I have now and possibilities yet to come.  I have added six tiles to the five or so building tiles I already head.  Getting all the base colors and some simple washes down would go a long way towards insuring the pieces are consistent and remain so over time, too.  So much to paint!

So until next time...

Cheers and happy gaming!

Thursday, May 25, 2017

Shadow War and 40K Terrain


I have been quiet here in the blog for a while, but not so at the work bench.  I have been busy clipping, cleaning and gluing elements of the new Sector Mechanicus terrain for Shadow War and finally reached a point where I was ready to start putting new tiles together for my gaming table.  In order to base and theme my table top terrain, I prefer to put everything on a tile, 12"x12" squares of 1/4" birch plywood in this case.  I have revealed portions of my Sector Imperialis terrain already, and the new Mechanicus stuff is being assembled to match so everything fits interchangeably on the table top for games.

I love the Shadow War Sector Mehcanicus terrain!  My only complaint is that I could use TONS more of it. :)  I had a modeler's form of writer's block where I became paralyzed by the need to sort out the PERFECT arrangement of terrain for the Mechanicum bits. Finally, I reached a point this week where I threw down the gauntlet and just got stuck in making cool stuff.

Sector Mechanicus Terrain

I decided to put together four new tiles, to start.  Three with buildings and one using the crates and crane bits as a heavily themed industrial piece.  For the buildings, I wanted to have some height, lots of cover and interest for Shadow War games. In the end I compromised on height with only two of the tiles having three levels, and the other just two levels. The shot above is one possible arrangement.  I assembled two independent walkway pieces that can be used to join the three builds as various pre-arranged mid-tile points.  I have held off attaching all the walls and hanging down bits of cables and cranes. I want to be sure I'm settled on the buildings before finalizing their decoration.

Sector Mechanicus Terrain

The tile above is an experiment, so nothing is glued down yet. This is random cover with some elevation options provided by climbing the crates onto the containers.  Good objective possibilities on this tile as well, I thought!  Not sure how it will come out in the end as I'm still bouncing around ideas.  I have three remaining crates to consider and lots more promethium pipes and barrels...

Void Shield Generator

I'm not one to play much with terrain models as part of my army selection, despite the available rules.  I prefer these pieces as themed terrain in my collection.  To that end, I began fleshing out a piece using the Void Shield generator.  This is another tile that could be used for objectives, or just plain fun as a themed piece in the cityscape.  As seen above, I'm exploring a possible use for the Secret Weapons Miniatures power generator pieces I've had forever.  They have been waiting for that "perfect" project. Hah!

Here are some shots of everything I have in my latest terrain set for the table top in one possible configuration.  I have been very much looking forward to a table with a mix of Manufatorum/Mechanicus elements at  the edge of, or even mixed in with more standard administratum buildings or ecclesiastic buildings.

40K Terrain

40K Terrain

40K Terrain

40K Terrain

40K Terrain.

A bit of a hodge-podge at this point, but starting to come together!  With everything based and primed black, things will look for uniform.  The bare areas will be treated to an appropriate amount of ruble and debris, while still leaving them open for model placement. I am hoping for some fun Shadow War games using a portion of the terrain set up more densely in a 4'x4' area on the table. 

Then, of course, there will be some epic painting to get this looking more suitable for games.  The standard I wish to reach for all the tiles can be seen in the photo above with the small piece in the upper right.  I will be relying heavily on the airbrush and various layers of dry brushing! 

I hope you have enjoyed this WIP preview of my progress.  This table of terrain has been a vision that has taken me years to realize.  I am so thankful that GW has produced the kits they have, which so coincidentally matched what I wanted to do!  The advent of the new 40K rules has been the perfect opportunity to step back from other 40K projects and continue to ready a stunning table for any games I manage to get in with the new rules.

Stay tuned for more progress as I finalize the tiles and get everything primed up for some paint! I like what I'm seeing form the early releases of upcoming rules, and the Shadow War rules look very fun as well.

Cheers and Happy Gaming!

Thursday, May 11, 2017

On the Work Bench [May]


From the lack of recent posts, a reader could be forgiven for assuming that nothing has been happening on the project front of late. However, nothing could be further from the truth! I am in full-on Shadow War Armageddon terrain mode.  Aside form the terrain from the boxed set, I have purchased one of each of the additional released terrain sets as well.  Cleaning and assembling the various parts has taken some time and didn't seem very interesting to my readers, so I have been a bit silent of late.

Today, I share a couple pictures of what is most recently on my work bench.  The Shadow War terrain has not yet been assembled into final buildings.  I am cleaning parts and assembling the tanks, pipes and other multi-part bits to see what I have to work with.  Once this is done, I'll make the final decisions on how to assemble and position things for play.  I don't play near enough games to worry about getting bored with stuff.  So I will likely decide on several pleasing arrangements and then just glue everything up. My city fight terrain is on 1ft square 1/4" birch plywood boards for stability and I have made up several new boards in preparation for building up some sector mechanicus pieces using the Shadow War terrain. This should give me one terrain set suitable for both 40K and Shadow War.

I like the plywood bases because the don't warp at the 1ft square size, and allow me to add craters, debris and other various bits to enhance the atmosphere of the pieces.  I do have to be careful to all for the positioning of models so everything isn't all wobbly...that's a challenge for me because it is easy to get carried away adding on suitable fallout for a destroyed building!   I prepare a bare wood base by applying a heavy spry coat of a textured paint...anything suitable from a local hardware/home supply store works.  The texture is a good start to rubble, and hides any plywood grain.  I use the more expensive birch plywood to reduce grain further.  I used to use MDF boards, but found they could still warp over time at 1/4", and were easier to chip at the corners with use and abuse.  But I digress...

By moving the plywood sections around, I can still vary the battlefield from game to game enough for my purposes.  I will build the sector mechanicus terrain so that I get good multi-level sections that can interact when placed close together.  But that is a post for another time as well.

On the work bench this month then are promethium relay pipes, Haemotrope Reactor (sorry no pictures!) and the new Servohauler kit.  I picked up a couple extra relay pipe kits and the generators on eBay because it all interfaces well with the new sector mechanicus kits and will help me bulk out the terrain pieces as well as adding bits to my other buildings to tie everything together. Four kits have been clipped, cleaned and assembled and wait patiently in a storage box:

Shadow War: Armageddon Terrain
That is a lot of pipes!

As mentioned, I also cleaned and built the Haemotrope Reactor kit and that is standing by as well to add flavor and atmosphere to the sector mechanicus pieces I plan to put together.  Not sure exactly where or how they fit in yet...and I forgot to get pictures for this post!

On to the servohauler kit which is fantastic from a model perspective.  The crane is large and very cool, and who doesn't need a couple servitor engines lying about to add flavor to a battle? I know these server very little purpose, and I'm not at all interested in their rules.  They are just cool! I expect to have these matched with the Munitorum containers to add a terrain piece with fun industrial flavor.

Shadow War: Armageddon Terrain

I built them stock and they are very cool.  I missed an easy opportunity for magnets when I glued the tractor bodies together without including large flat magnets beneath the holes on top that take the various claws, tools, and antennae. But in the end this will mostly go unnoticed since as terrain pieces I need them fixed and durable, not loose with parts getting knocked off during play. I doubt I'll miss the lack of pose-ability down the road.

So that's where I'm at.  I have two more sector mechanicus terrain kits to open, clean and partially assemble before I dive in to build up the final terrain pieces.  I should now have enough parts to build some interesting multi-level structures to bulk out the city fight terrain and enable an interesting and challenging board for Shadow War: Armageddon. For 40K, everything should play out to provide a very thematic board for my games. I will enjoy the mechanicus vibe that adds variety to my standard "hab-block" boards where everything has looked like a bombed out office building or apartment.

So until next time,

Cheers and Happy Gaming!

Thursday, April 27, 2017

Shadow War: Armageddon WIP


Well, what a week with regard to Warhammer 40K announcements, eh?  With a new edition of 40K imminent, it seems prudent to take a pause on 40K projects and focus on something else fun...Shadow War!  I love two things about the new Shadow War: Armageddon game:

  1. It uses 40K models and factions we already have.
  2. It uses the same 40K Terrain, and introduces new kits that go REALLY WELL with the existing Cities of Death kits, and all the new stuff like Promethium Relay Pipes, etc.
Just brilliant in my mind.  Necromunda was fun, but it used the gangs which had no other place in 40K, even though they came form the same background, if perhaps a niche portion of it with regard to the Hive worlds. The basement gaming lab overfloweth with random factions thanks to my own enthusiasm and the packaging of various opposing forces, like Harlequins with Deathwatch, Chaos cultists with Assassins, Genestealer cultists with Deathwatch, etc...

After a brief perusal of my collection, I realized I already had the bitz for making seven new kill teams in addition to the two that come with the Shadow War: Armageddon boxed set. With the rules published for download on the GW web site, I have everything I need to run a variety of teams, plus provide teams for friends that want to try the game out.  Lots of new ways to play with out further investment, other than Hobby time of course. They even put up a roster sheet for convenience.

So this week I put together two kill teams and began to look at the new Sector Mechanicus terrain with a particular eye towards incorporating it into my existing Cities of Death terrain.  Here are some early WIP shots of what I accomplished.

First, and dearest to my heart, is a new Death Korps of Krieg kill team!  I'll likely just run them with the Cadian rules, or perhaps Steel Legion, but that;s k.  They will look fantastic once I paint them up. So I return to the blog the Korps for which it was originally inspired!

I built these all from left overs in my bitz box that remain from creating elements of the 262 Siege regiment. Some of it was recast crap I bough by accident off EBay in my frenzy to acquire bitz in the early days.  Some of it was authentic Forge World resin.  You can see the patchwork of parts in the pic above.

Engineer parts added a shotgun to a Guardsman recruit. Pieces from the Grenadier squad kit provided all the veteran bodies and hotshot lasguns to rep the Hot shot laser pack upgrade in Shadow War. A spare Company Commander provided a great Kill Team leader (Veteran Sergeant). Spare weapon arms fashioned a second Guardsman recruit. Salt with flamers and a Plasmagun and there you go!

After a coat of Vallejo Black primer, they look uniform, authentic and ready for a coat of paint.  Time to break out the old recipe here on the blog and see how closely I can match them to my original painting for this regiment.  Stay tuned...

Up next is a quick WIP for my Red Hunters Space Marine Kill Team, built from the scout parts that came with the Shadow War: Armageddon boxed set. I forgot to shoot these guys before I primed them so the scratch building is no longer evident as a WIP.  I upgraded the whole team with Camo cloaks, and wanted to rep that for WYSIWYG, but the Space Marine scout range is pretty limited.  So I set about modifying arms and weapons to fit the five cloaked bodies form the sniper set.

The solo sniper is built stock, the remainder have modifications from the minor to the more severe. For the team leader, I chopped the upper portion of the arms from the pistol and chainsword bitz.  This guy is the most awkwardly posed as a result, but I think it I managed the believable swagger of a Space Marine sergeant presenting a challenge. The two bolter scouts were similarly built by removing the parts of the arm that were already including in the cloaked body so that they attached naturally.  Some creative gluing and liquid greenstuff made sure the arms look like they belong now.

The heavy bolter presented the most challenge.  Simply removing upper arm bits didn't allow the heavy bolter to be held in a natural and convincing manner.  In the end, I used a blob Greenstuff rolled into a small cylinder to form the upper arm to the elbow that forms the right arm holding the weapon grip. A smaller amount of Greenstuff went into attaching the left hand to the arm portion of the cloaked body. I am not a good sculptor of Greenstuff, so what followed then initial attachment was a comedy of errors as I attempted to fashion a simple but believable arm fomr the blob of green putty. The result is a bit bulky, and perhaps ill defined considering the true molded details on the model.  But I like it.  If the paint doesn't call out the awful sculpting too much, I'll be pleased.  Under primer, it looks pretty good, I think!

So there we have five cloaked scouts for the kill team. The based for both kill teams are meant to represent generic ash/dirt fall out from the epic conflicts that shattered the hives where these teams operate.  I opted away from busy elements and simply went with a heavy coat of Vallejo Black Lava into which I plunged the various kill team members while it was still wet to represent their weight settling into and disturbing the ash and slag.  Once this dried, I popped/pried them off carefully and the glued them down again using super glue.  I debated pinning (which would really have been the thorough way to go), but in the end decided to risk a simple glue job.  The black Lava is somewhat tacky and holds models pressed into it after drying.  but is is no substitute for a stout glue.

Last up is my proof of concept for incorporating the new Sector Mechanicus terrain with my existing Cities of Death other bitz.  I have to say that GW hit it out of the park, esp. by making the new terrain match exactly with the latest releases of promethium Relay Pipes, etc.   I immediately turned to EBay for more rely pipe parts, and Cities of Death ladders.  While in 40K I didn't care too much how models got from one level to another (an so don't have ladders for each level of every building), Shadow War relies of ladders for guiding movement and it looks to be an important element of the game.  But I digress...lets look a the results of merging Cities of Death with Sector Mechanicus.

Shadow War: ArmageddonShadow War: Armageddon

Brilliant! Here, I have started simple by just adding components from the Alcomite Stack set.
Nothing is glued down, and many parts are still not attached so I can continue to play with various arrangements and configurations.  To bring the elements together, I added a couple parts from the Promethium Relay Pipes set.  These simple elements help better fill out the congested look of a Manufactorum better than just the walls (and their few pips and stacks) alone.  This should play well in Shadow War but will be equally fun for a standard Warhammer 40K game. Win!
Shadow War: Armageddon
 Above, a Manufactorum block starts to come together.  I believe that combining these pieces with more Shadow War: Armageddon terrain and the remaining Cities of Death buildings will make a great table to battle over.  Interesting elements, lots of line-of-sight blocking pieces.  Painting it all is going to give me fits, but fortunately, I enjoy painting scenery! The airbrush will help me get things to a reasonable table-top standard quickly too.  The details...well, they will take time.

I am very excited for the addition of the Sector Mechanicus terrain.  It will bring a necessary element to the scenery set I have always wanted to battle over.  Until now, all games were contested over primarily hab blocks and Administratum offices with the occasional bunker. I look forward to varying this with a believable Mechanicus vibe. And when I get bored with that, there is a tabletop full of bunkers, emplacements and trench lines which I will detail in some future article. 
For now, the new addition of 40K approaches, and in the meantime I have kill teams and fabulous terrain ideas to implement. Oh, and of course this will incorporate the Containers and other bitz I've showed recently...and I'll finish those Custodes...and...
For the Emperor!
Cheers and Happy Gaming.

Tuesday, April 18, 2017

On the Work Bench [April]

Time to share what I've been working on this month.  I've been able to make progress on the Custodes as well as the six containers for my terrain upgrade project. In addition, the spring weather allowed me to get out the spray cans to prime the six Cities of Death builds I built not too long ago and the Void Shield Generator.  Expect to see some progress shots on those soon too if I don't get too carried away with the new Shadow War: Armageddon terrain and models! But that is a post for another time.

Here are the Custodes after the first highlights have been applied to the gold armor.  So far all paint has been from Vallejo with the exception of GM Agrax Earthshade used to shade the models prior to highlighting. As I did with the Deathwatch Squaduary 2017 project, I'll post a final paint recipe once I've completed these models.

First Highlights

And the dreadnought...

Steppign back a bit, a base coat of gold was laid down using the airbrush over black primer.

Base coat applied

After that, the gold was shaded using GW Agrax Earthshade.

Shaded with Agrax Earthshade

I was pleased how the new gold highlights brought the shine back while still leaving rich shading to add definition to the models.  By this time, I'm probably the last one painting gold armor like it is a new thing, but its still new to me!  Look for a separate post as I tuck in to the other base colors and get on with detailing these awesome models.

Next up is the container project.  All of the containers have been shaded and highlighted.  The red container with an open door had previously been detailed inside, but this month the blue container got similar treatment. 
Blue with highlights

With Shadow War: Armageddon in mind, I'm planning to leave both doors open on the Blue container to provide a tunnel through cover. I really enjoyed painting the interiors.

Blue with interior detail

Next up the red containers...

Red with highlights

And last the yellow containers

Yellow with highlights

The highlights are probably washed out a bit here, but hopefully clicking through the the larger images will reveal the work there. I've already started painting details on the red containers.  So a follow up article will be in order soon to show the progress there.  

That's what has been keeping me busy so far this month. I expect to have built a Astra Militarum kill team for Shadow War: Armageddon before the end as well...maybe the Space Marine Scout team too?  Definitely using the opportunity to make progress on my Red Hunters by painting up the Space Marine Scout Team in their colors. As a codex chapter, I'll use the Ultramarines rules for games of Shadow War. :)

Shadow war is going to be an excellent opportunity to build Harlequins, Gene Stealer Cult, Tau and perhaps even Chaos Cultist kill teams as well.  While not wanting to invest in those armies for 40K, I have the models already from recent boxed sets and other sources and it should be good fun to pain small forces of the Xenos and Chaos scum!  

Until next post...

Cheers and Happy Gaming!